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[code:28eya8a8]

15/06/07 4.06.21 – Stable release update

  • Fix 40 byte memory leak if 2 System objects were used in 1 application.
  • Fix .IT file playback crash.
  • PSP – Fix hang when releasing a stream if more than one is playing at a time.
  • Fix crash if FMOD_CREATESOUNEXINFO::initialsubsound was > 1 and a user
    created (FMOD_OPENUSER) multisubsound stream was used.
  • Fix Sound::setSubSoundSentence when first subsound was not index 0.
  • Fix audible glitch when starting an mp3 netstream.
  • PS2 – Fix cdrom0: loading issue with forward slashes.
  • Fix performance issue with FMOD internal malloc routine. Should notice big
    improvement for large memory pools.
  • Fix FSB stream not ending if FMOD_CREATESOUNDEXINFO::initialsubsound was used.
  • Event API – Fixed ‘steal oldest’ and EVENT_INFO.positionms if using _reduced
    versions of library with no software mixer (ie psp/ps2/wii).
  • Event API – Fixed leaking streams
  • Event API – Fixed crash if out of memory.
  • Event API – Wii – Fixed crash when playing more than 1 event with stereo samples
    at once.
  • Event API – Fix stack overflow if "" (empty string) was passed to getEvent.
  • Fixed crash in pitch shifter when setting the FMOD_DSP_PITCHSHIFT_MAXCHANNELS
    parameter.

  • Channel::set3DPanLevel now affects doppler as well.

  • Changed Sound::getOpenState to return FMOD_OPENSTATE_ERROR in openstate and
    whatever the error was if a fatal stream error occured. This may happen with
    an error such as FMOD_ERR_NET_SOCKET_ERROR for example.
  • PS3 – Now build with Sony SDK180.002
    [/code:28eya8a8]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

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I get a crash in my application and in realtimestitching example when FMOD::SoundI::setSubSound is called… :roll:

Mac OS X 10.4.9 Intel

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Did [i:2tdzmc6t]createSound() [/i:2tdzmc6t]mysteriously lose relative paths? I used to be able to call[i:2tdzmc6t] createSound/i:2tdzmc6t where [i:2tdzmc6t]fileName [/i:2tdzmc6t]could be [i:2tdzmc6t]"/sound.wav[/i:2tdzmc6t]" or "[i:2tdzmc6t]sound.wav[/i:2tdzmc6t]", with [i:2tdzmc6t]sound.wav [/i:2tdzmc6t]in the root directory of the EXE.

Now, under Windows Vista, that call will FMOD_RESULT in "File Not Found", unless [i:2tdzmc6t]sound.wav[/i:2tdzmc6t] is in [i:2tdzmc6t]C:[/i:2tdzmc6t]. Does that happen to just me? I don’t suppose it has to do with FMOD_OUTPUTTYPE_WASAPI.

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[quote="haroldrodriguez":3ubis8o1]Did [i:3ubis8o1]createSound() [/i:3ubis8o1]mysteriously lose relative paths? I used to be able to call[i:3ubis8o1] createSound/i:3ubis8o1 where [i:3ubis8o1]fileName [/i:3ubis8o1]could be [i:3ubis8o1]"/sound.wav[/i:3ubis8o1]" or "[i:3ubis8o1]sound.wav[/i:3ubis8o1]", with [i:3ubis8o1]sound.wav [/i:3ubis8o1]in the root directory of the EXE.

Now, under Windows Vista, that call will FMOD_RESULT in "File Not Found", unless [i:3ubis8o1]sound.wav[/i:3ubis8o1] is in [i:3ubis8o1]C:[/i:3ubis8o1]. Does that happen to just me? I don’t suppose it has to do with FMOD_OUTPUTTYPE_WASAPI.[/quote:3ubis8o1]

FMOD doesnt even know about relative paths. It just uses whatever you pass it and it gets sent straight to the OS file open function.

edit: all of the examples use ../media

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[quote="alenofx":2r2vqrqc]I get a crash in my application and in realtimestitching example when FMOD::SoundI::setSubSound is called… :roll:

Mac OS X 10.4.9 Intel[/quote:2r2vqrqc]

Thanks that was related to a Wii fix and only happens if the parameter is a stream and not a sample. I’ve fixed it for thursday’s release.

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[quote="brett":1vj700rx][quote="alenofx":1vj700rx]I get a crash in my application and in realtimestitching example when FMOD::SoundI::setSubSound is called… :roll:

Mac OS X 10.4.9 Intel[/quote:1vj700rx]

Thanks that was related to a Wii fix and only happens if the parameter is a stream and not a sample. I’ve fixed it for thursday’s release.[/quote:1vj700rx]

Great, thank you brett.

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