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Is there a way to disable rolloff globally?

I imagine I could disable it by creating a global and referencing it every time I create a sound as such:
[code:atc8y2lt]FMOD_VECTOR NoRolloff = FMOD_VECTOR( 1.0f, 1.0f, 0.0f );
FModSound->set3DCustomRolloff( &NoRolloff, 1 );[/code:atc8y2lt]

I just want to see if there’s a way I can do it during initialization, similar to OpenAL’s
[code:atc8y2lt]alDistanceModel( AL_NONE );[/code:atc8y2lt]

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If you’re using the dev branch try System::set3DRolloffCallback and return 1.0 all the time.

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I am currently doing this in a project and all you need to call is:

[code:2n44fep4]system->set3DSettings( 1.0f, 1.0f, 0.0f )[/code:2n44fep4]

-Chris

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