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So this information might not be forthcoming, but I thought I’d check anyway :). When when I drag a sound event into our in house level editor, I can receive the drop event, and at that point would like to extract path information (i.e. event name) from the drag drop data – to add the sound to the level. I have an IDataObject *, I just need to know the format of this object in order to extract something meaningful from it. Would it be possible to get a snippet of code representing data structures etc that expose this information? On the one hand you don’t want to publish this information as it might drive a push for published drag drop structures to be standardised etc.. it’s just being able to grab this data would be useful instead of relying on user to type in the event names (I would be content with something that will work now, but may break with later revisions should you guys change the format).
I’m not a gun on drag drop functionality in windows (clipboard, OLE etc) so there might be a better way to achieve what I’m after..

Cheers

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Our drag and drop data is internal to FMOD Designer i.e. not nice name strings. So I don’t think this is going to happen.

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This may not be any use to you, but the drag and drop data from the fmod_eventplayer utility is an event path (i.e. "project/group/event" format). You can see this if you drag from fmod_eventplayer’s event list onto WordPad. A side effect of this is that if you drag a valid event path string (which describes an event in a currently loaded FEV) onto fmod_eventplayer’s sound stage, it will create a new source and play the event.

Note that this may change in the future.

Ben

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