When setting up some (100) looped sound events I accidentially set my events to "Oneshot: No" instead of setting the "Sound instance properties" to "Loop mode: Loop and cutoff".
Is there a way to set all the sound instances of the concerned events in one batch without having to do like hundreds of left/right-clicks and double-clicks?
- PiLLe asked 10 years ago
make a backup of your project
open the .fdp in a text editor
search and replace the settng for oneshot: <loopmode>1</loopmode>
with the setting for loop and cutoff: <loopmode>0</loopmode>
open the edited .fdp in fmod designer and check the results on a few.
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