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Our project loads FMOD fsb/fdp data during editing of levels, so that the audio designers can edit, then test, without quitting/reloading etc.

Event data is taken care of with project unloading and reloading, but I’m finding that user reverb data doesn’t seem to be updating in the same way.

Currently, because I fmoddesignercl the data and save it, the next time the editor is started, the correct values are there, but its breaking our nice edit/continue system we have.

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