I am a new FMOD user and i am currently working on a game project.
If I have many players with 10 sounds per player (the same event), how i can mute all the sound of 1 particulary player?
I want to know how i can have the same behavior that "Category on Event" with my Event instance because the category are attached to events.
Have a good day
- antoined asked 10 years ago
I think you should use the Designer to store your sounds in events, and organise them within category and use things like:
see API help for further explanations (read also information inside Designer help about performance considerations)
Hope this help.
- oroussel answered 10 years ago
Yes, but i have maybe 10 (or more) events per player, and i want to know if i have to keep track of all my event or i can connect events per player like categories
A category is a virtual folder with many attributes that are applied to all events within a category
I want the same with my Event instance.
- antoined answered 10 years ago
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