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Hello,
I am a new FMOD user and i am currently working on a game project.

If I have many players with 10 sounds per player (the same event), how i can mute all the sound of 1 particulary player?

I want to know how i can have the same behavior that "Category on Event" with my Event instance because the category are attached to events.

Have a good day

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Can’t you keep track of the event, returned from getEvent, and just mute it with event->setMute()?

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Yes, but i have maybe 10 (or more) events per player, and i want to know if i have to keep track of all my event or i can connect events per player like categories

A category is a virtual folder with many attributes that are applied to all events within a category

I want the same with my Event instance.

Thanks,

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I think you’ll have to keep track of them per player.

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I think you should use the Designer to store your sounds in events, and organise them within category and use things like:
EventCategory::setMute …

see API help for further explanations (read also information inside Designer help about performance considerations)

Hope this help.

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