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Hi there,

I have a question about different track layouts and how people deal with them (film, smpte, and DTS) in FMOD Designer.

When I playback 5.1 file (interleaved, uncompressed) through PS3 I notice some weirdness in channel mapping. So I created a test file to identify channels just to find out that indeed, the channel mapping is messed up. Basically, right channel information is coming from the center speaker and so on.

ProTools, regardless on its internal track layout, always bounces according to the film layout (L C R Ls Rs Lfe) but the PS3 (or FMOD Designer) layout is different (what is the layout for the Designer anyways?).

I was wondering how do people deal with that?

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Just for information fmod takes the speaker order as follows

FMOD_SPEAKER_FRONT_LEFT,
FMOD_SPEAKER_FRONT_RIGHT,
FMOD_SPEAKER_FRONT_CENTER,
FMOD_SPEAKER_LOW_FREQUENCY,
FMOD_SPEAKER_BACK_LEFT,
FMOD_SPEAKER_BACK_RIGHT,
FMOD_SPEAKER_SIDE_LEFT,
FMOD_SPEAKER_SIDE_RIGHT,

(from fmod.h) which is the .wav default standard mapping from Microsoft.

I think if you remapped your channels to match this it would probably work.

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Yeah, I ended up remapping channels to match FMOD’s LRCLfeLsRs and it works fine.

What really sucks is that you can’t change the track layout when bouncing from ProTools but hey, that’s a complain for a different forum :-)

  • Daniel
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