I know this may be getting a little ahead of things, but I was wondering how long it will be until the new mp3PRO standard will be fully implemented in fMod. The size difference between traditional mp3s and the new mp3PRO mp3s is pretty impressive. Especially since there is essentially no audible loss in quality.
My info may be incorrect but doesn’t the new mpePro have some sort of special incoding/encrytion technique that some current sound cards may not support because of how the data is sent threw the player/sound card.
Don’t quote me on this because this was from an article written about 2-3 weeks back so that still be true or it was true…but not anymore becasue of the advances in the technology.
Here’s a little something for you all to play with.
http://www.zdnet.com/downloads/stories/ … 71,00.html
<font size=-1>[ This Message was edited by: SwitchinBlades on 2001-06-28 11:38 ]</font>
I tested the link out and it maybe better to copy it in the address bar than to click it.
<font size=-1>[ This Message was edited by: SwitchinBlades on 2001-06-28 11:41 ]</font>
Also MPEG_AAC be cool to see it implemented into FMOD too, I’ll be looking foward to the MP3Pro!!
<font size=-1>[ This Message was edited by: SwitchinBlades on 2001-07-01 20:42 ]</font>
I think MP3 Pro will NOT be included in any version because MP3 Pro isn t free and you MUST pay for use it. Also, MP3 pro is effectivelly a major update but is very interessting with very low bps : with a 64 kbps mp3 pro we hear something a 128 kbps in MP3. It was the way the VQF from Yamaha work.
MO3 is a good alternative but is limited with his compressor : it only compress modules and is the property of BASS Sound System author (it isn’t opensource or free).
Will the new OGG version use less CPU? I’ve noticed that playing an single OGG stream uses about 5.2% while an MP3 uses half that (measured with fmod.exe). I would like to use OGG because of the better licensing but the extra CPU hit is a little bit concerning. Is the OGG decompressing more intensive than MP3?
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