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Does the dry reverb level make a difference in the stable version of the code?

Does FMODDesigner use stable or developement code base?

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Hi,
Only development version of the api supports the Direct value in FMOD_CHANNEL_REVERBPROPERTIES.

The designer is compiled using dev branch runtime – the stable branch still loads fmod designer projects built using this though.

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Is there a timeframe for features from development to be merged into stable?

Also, a list of feature differences between stable and development would be useful, as a checklist to see what is and isn’t supported.

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Hi,
We’re planning to move the development branch to stable in the near future.

Ben

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