0
0

[code:2pcb2eg6]

21/08/07 1.07.22

  • Update for API release

20/08/07 1.07.21

  • Added preprocessor include guards to designer-generated header files

  • Fixed a Windows bug where build progress dialogs could steal the system
    keyboard focus from other applications

  • Fixed a bug where the numeric input popup could go off the right edge of the
    screen on certain multi-monitor setups
  • Fixed a bug where event parameter ruler spacing couldn’t be set to less than
    one tenth of the parameter range
  • Fixed layer background not updating when parameter properties were changed
  • Fixed Designer and FSBank not supporting sounds with > 6 channels
  • Fixed Envelope copy/paste distorting envelope values on some effects
  • Fixed a bug where the "XMA Filtering" entry was still enabled in the
    waveform context menu even when the wavebank compression type was not XMA
    [/code:2pcb2eg6]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

See programmers API revision.txt for updates in FMOD Event runtime engine / API.

  • You must to post comments
0
0

Hi,

It’s great to note these improvements (and the previous ones too).
I do apreciate that the help documentation for the designer has been completed, e.g. "Max playbacks behaviour" are all listed.

But, I’m still not sure to understand the last choice : "Just fail if quietest"

Am I wrong or not :
– suppose I have an event with 10 max playbacks, and "Just fail if quietest" behaviour
– all of those instances are created
– I try to create a new one
I understand that all the existing sounds have their volume computed by distance algorithm and parameter values
BUT : what is the volume used to decide if the new event is quietest or not ?
Is there a way to take the distance and the parameter values into account ?

Thanks for explanations.

  • You must to post comments
0
0

OOOps !
I’m sorry but I didn’t use the correct subject for this post. I wanted to ask :
How does "Just fail if quietest" works in detail ?

Thanks.

[quote:gjmbf1lt]
Hi,

It’s great to note these improvements (and the previous ones too).
I do apreciate that the help documentation for the designer has been completed, e.g. "Max playbacks behaviour" are all listed.

But, I’m still not sure to understand the last choice : "Just fail if quietest"

Am I wrong or not :
– suppose I have an event with 10 max playbacks, and "Just fail if quietest" behaviour
– all of those instances are created
– I try to create a new one
I understand that all the existing sounds have their volume computed by distance algorithm and parameter values
BUT : what is the volume used to decide if the new event is quietest or not ?
Is there a way to take the distance and the parameter values into account ?

Thanks for explanations
[/quote:gjmbf1lt]

  • You must to post comments
0
0

On the Mac, the FMOD app shows up as v1.7.21.
Is that what it should be?

I double checked by launching from the installer package contents.

  • You must to post comments
0
0

The current Mac release labeled on the website as 1.7.22 is correct, but inside the actual Designer tool the version is labeled incorrectly as 1.7.21. I just checked the build times and it would appear that the Mac release was built about an hour before the version was updated.

Just to clarify, the Mac release contains the most recent code, it just missed out on the version bump (name change). Apologies for the confusion.

  • You must to post comments
0
0

Thanks for the clarification Mathew.

  • You must to post comments
Showing 5 results
Your Answer

Please first to submit.