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As the team that research and develop sound prior to game development, we’d like to optimize FMOD Ex to get along with our projects effectively.

To preview how sounds will be heard in games, we have run tests of .FEV or .FSB files with FMOD Designer.

We, however, wonder if there is a kind of tools that allows demonstrating more details and giving more controls to users.

Three questions we have are the followings.

  1. Is there a particular sound test tool that allows testing sounds which are made inside FMOD Designer? If there is one, does its system work similar to the 3D demo of Api example?

  2. Is there an easy approach environment to programming contents for sound designers?

  3. Is there any kind of work-guide documents besides the manual?

We are looking forward to hear from you.

Thank you very much for the progress of FMOD.

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[quote="bartmcs":2h0gmi7d]As the team that research and develop sound prior to game development, we’d like to optimize FMOD Ex to get along with our projects effectively.

To preview how sounds will be heard in games, we have run tests of .FEV or .FSB files with FMOD Designer.

We, however, wonder if there is a kind of tools that allows demonstrating more details and giving more controls to users.

Three questions we have are the followings.

  1. Is there a particular sound test tool that allows testing sounds which are made inside FMOD Designer? If there is one, does its system work similar to the 3D demo of Api example?

  2. Is there an easy approach environment to programming contents for sound designers?

  3. Is there any kind of work-guide documents besides the manual?

We are looking forward to hear from you.
[/quote:2h0gmi7d]

  1. Have you tried using the application Event Player, that comes with Designer? This tool allows you to audition your events post-build, allowing you to hear the events in an environment more like a game engine.
    The PC version of Event Player is becoming much more sophisticated.

  2. Perhaps the other sound designers on this board give get you some insight to their workflows? Can you give us a brief description of your project (for context) – will you need 2d or 3d sounds, lots of dialogue, etc?

  3. This is the exact type of material that will end up in our FMOD wiki. The wiki should be available soon, and hopefully the FMOD community help make the wiki a great resource.

cheers,
Templar

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