Home » Questions » Orientation vectors to be normalized?
Do you have to normalize directional vectors provided to: [i:1i45p43m]set3DConeOrientation()[/i:1i45p43m] and [i:1i45p43m]set3DListenerAttributes()[/i:1i45p43m]?
Yes, you’ll find that in the documentation for those functions.
In the case of set3dListenerAttributes() they must be normalized and perpendicular.
Thanks! Actually I was only irritated by the fact that the set3DConeOrientation() documentation didn’t explicitely mention that you DON’T have to normalize the vector.
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