0
0

Do you have to normalize directional vectors provided to: [i:1i45p43m]set3DConeOrientation()[/i:1i45p43m] and [i:1i45p43m]set3DListenerAttributes()[/i:1i45p43m]?

  • You must to post comments
0
0

Yes, you’ll find that in the documentation for those functions.

In the case of set3dListenerAttributes() they must be normalized and perpendicular.

  • You must to post comments
0
0

Thanks! Actually I was only irritated by the fact that the set3DConeOrientation() documentation didn’t explicitely mention that you DON’T have to normalize the vector. :)

  • You must to post comments
Showing 2 results
Your Answer

Please first to submit.