I am teaching a course in game sound and am looking for [b:39l6lwhw]free[/b:39l6lwhw] or [b:39l6lwhw]education[/b:39l6lwhw] versions of game engines that work well with fmod designer and network auditioning, have examples that could be relatively easily used to demonstrate sound design for games and are x-platform ([b:39l6lwhw]Windows and OSX[/b:39l6lwhw]).
I have investigated a few but am still seeking a solution.
Any thoughts on this, links etc? or info any of the mentioned ideas about sound design, games, education etc would be greatly appreciated.
- hmc600 asked 11 years ago
Re: eduction materials, I’m currently developing a series of power point slides and tutorials to help integrate FMOD Designer and later the FMOD API into undergraduate level courses.
If there is a demand, I can also create some assessment pieces.
Keep a look out on the website!
- templar answered 11 years ago
Thanks for the responses.
Some slides, resources etc would be great. Please let me / us know when these are available
The 3D engine Ogre3D looks interesting – the problem I face is getting it running with somekind of game easily and being able to get newbies doing the same.
Has anyone tried somekind of mod of Torque for example?[/img]
- hmc600 answered 11 years ago
you might consider ogre3d
it’s an opensource 3d rendering engine that works with direct3d and opengl. It may only be a 3d rendering engine but it’s free and it’s very easy to make game engines with.
the learning curve is a little steep but i’ve found that particularily with sound it’s easy to integrate other engines into. I’ve created sound engines in openAL, fmodex, and fmod designer that were integrated into an ogre3d game project very smoothly and in a very short amount of time.
the only thing that’s caused me notable difficulty is that ogre3d uses quaternions for orientation, making it tricky to get the right vectors sometimes.
- micken answered 11 years ago
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