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I know this is an old issue, but basically we’re still hoping that FMOD would implement channel::setdelay for preplay delay so we can do things like a vehicle explosion where multiple sounds fire off at different stages. I’ve read something about using the event system for this, but that really would involve bringing the event tool into our pipeline and making it work with nice with everything else and having it function alongside other audio tools we are already using. Long story short I’m wondering how I could duplicate something like variable with a velocity that triggers off containers at specific times like you would do in event designer without using it. Thanks!

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you would have to implement your own timers right now.

Channel::setDelay should be fully operational in 4.09, we’re just trying to ship 4.08 stable now (ie move 4.07 dev to 4.08 branch) which is involving a lot of testing and no new features.

This should be next week though, its all starting to come together.

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