3/09/07 1.07.23

  • Added a warning when the user tries to set bank type to "Load into memory"
    on a wave bank that has sounds with more than 2 channels
  • Added a build-time check for "Load into memory" wave banks that have sounds
    with more than 2 channels
  • Added event count constants to generated header files: EVENTCOUNT_<project>,
    EVENTGROUPCOUNT_<project><group> and EVENTCATEGORYCOUNT<project>_<category>
  • Added a "(heading)" parameter; any parameter with the name "(heading)" is
    automatically updated with the angle to the event about the listener’s up
    vector (-180 to 180 degrees)
  • Added a "3D Position randomization" property to sound definitions; sound
    definition instances are offset from their parent event by a random vector
    based on this value, recalculated each time the sound is triggered

  • Fixed a crash in fmod_designercl when building wavebanks with syncpoints
    from an FDP without the hasbuiltwithsyncpoints tag set

  • Fixed ruler drawing for parameters with minimum > maximum
  • Fixed automatic parameters to handle minimum > maximum correctly
  • Fixed ruler drawing for parameters to display only 3 significant digits
  • Fixed ruler drawing for parameters to calculate number of notches based on
    parameter spacing setting and available screen space
  • FMOD Eventplayer now operates in the xz plane (i.e. top-down) rather than the
    xy plane (this fixes issues with head-relative events)
  • Fixed oneshot events stopping when sounds with both "Wait for Previous" and
    "Loop and cutoff" set are still playing
  • Fixed "Wait for Previous" sounds not being updated properly

  • Changed header file generation to prevent name collisions between projects
    by inserting the project name in the constant names (e.g. for a project

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

See programmers API revision.txt for updates in FMOD Event runtime engine / API.

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3D sounds only – having problems hearing sounds (channel is active) without using the 3D audition tool inside the designer.

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