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Cheers.

Back in 2006 when the first beta of Windows XNA Game Studio Express came out there was some discussion about XNA and will FMOD be available for it. Now the full XNA Express is out – supporting Xbox 360 – and I was wondering what is the final world – will FMOD XNA ever happen?

Virtually yours,
Necrophilissimo
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We were pretty much waiting for Microsoft to give us more information after we talked to them a while back. I’ll have to try them again.

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Ok just to update this, the only way we can support XNA is if XAudio allows users to play arbitrary byte data which it can’t (you have to use XACT). This means we can’t do anything for XNA until they release an API that does this (i think XAudio 2 for XNA).

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I might be reading this post completely wrong but I am currently using FMOD in my XNA game prototype.

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Yes, there is no problem using it on Windows through the c# interface. What Brett is talking about is support for it on the Xbox360.

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Ah ok I thought it might be something like that.

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I appreciate that this is an old post but are there any plans for FMOD and XNA given the release of XNA GS3.0 and the launch of Community Games for XBox 360.

I’ve used FMOD in the past for my handheld work and I would certainly use it for my XNA games.

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does XNA allow arbitrary mixing/streaming to a custom buffer? If not, no.

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OK, I’ll take that as XNA doesn’t and therefore there will not be a version.

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