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Hi!

I started working with the new FMODex C# library today, and found some issues:
VC#2005 (SP1!) won’t let you compile the examples. So you have to change in "fmod.cs" following line:
[code:68n9f2e4]enum MODE { ... } // wrong! :[
enum MODE :long { ... } // right! :][/code:68n9f2e4]
… and that although [i:68n9f2e4]enums[/i:68n9f2e4] should have the type long by default, I thought guess I was wrong. The last element exeeds the normal int length.

Also one has to copy all .cs files from the api/csharp folder into each example folder, since the path isn’t set right (well, one could also change the path for every project), which is just a little inconvenient.

After getting rid of the compile errors, some examples won’t start although they work under c/c++. For example the "3d" program just shows the error message: "FMOD error! ERR_INVALID_PARAM – An invalid parameter was passed to this function.".
So what’s that about?

Would be great, if those errors could be fixed for the new version! (maybe an ETA?)

Btw: is the C# wrapper by any means less functional than the C/C++ interface?

Thanks.

EDIT: It would be cool if the C# example bins also could get into a common "bin" folder, like the C programs.

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Thanks for those tips we’ll be releasing a version today or tommorow (4.08.02) and update those things for c#

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Great! Thanks, it’s truly a pleasure to work with fmod. :)

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i still get invalid param errors in the loadfrommemory example using
the latest version (4.08.06)

Am i the only one still getting those errors, or wasn’t it fixed as promised.

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