I am having some strange things happening when using xma compression in some 360 soundbanks. I am using FMOD designer v 1.7.17.
One sound bank had some harsh digital noise that got very bad as I increased the xma compression value, and improved as I reduced the xma value.
On other banks, some sounds seem to be quiet or missing.
After making a test recording, and zooming in on the wave, I think the attack of these sounds is being cut off, making the sounds seem quieter, as they are percussive sounds.
I exported the banks into the game with ADPCM compression instead of xma, and it seems to have fixed both the noise and the attack/volume problems.
Has anyone else experienced this problem? Could it be related to the out of date FMOD version? (we can’t install the latest version for a little while)
- Jogo asked 11 years ago
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