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If one designs reverbs in multiple projects, how are these supposed to be accessed using id? As I see it the only way to access a reverb is thru the EventSystem class and that interface doesn’t care about in which project to look for the reverb. The problem can ofcourse be solved by using an external lookup-table but it would be more elegant if that step wasn’t needed.

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bump

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indicies are created in the order you load the projects.

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So they aren’t really deterministic then, right? And if you would like to be guaranteed a perfect match between id and preset (using multiple projects) you need to build an external lookup table just like with eventgroups? Not really rocket science so I guess I can live with that :) Just wanted to make sure the support wasn’t there in some way.

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