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Hi All,

Im in the process of adding some automated lipsync, and im trying to tie up the event system to the actual wave file that gets played :

If i register a callback handler I get the FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO callback, however i cant find any documentation on what this actually contains..

From what i can see param1 contains a reference to a string containing the sounddef, however if a sounddef has mulitple entries, i cant find the data to which of the wav files actually got played…

Any ideas ?
=-
Slaz

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Hi,
From the API documentation for EVENT_CALLBACK:

[quote:um3q2zi4]FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_INFO – param1 = (char *) name of sound definition. param2 = (FMOD::Sound *) the FMOD sound handle that FMOD will use for this sound definition.
[/quote:um3q2zi4]

Does this clear it up for you?
Ben

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Aha how did i miss that one 😐

Thats perfect cheers…

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