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Getting a crash in retail, no debugging information to help unfortunately, just about get a callstack. Any ideas? Bad data perhaps, as it only seems to be happening on one map.

Callstack:
001B:016A2BDE XXXXGame-Retail.exe, FMOD::ChannelRealManual3D::set2DFreqVolumePanFor3D()+0506 byte(s)
001B:01646FBB XXXXGame-Retail.exe, FMOD::ChannelI::update()+0972 byte(s)
001B:01645311 XXXXGame-Retail.exe, FMOD::ChannelI::isPlaying()+0079 byte(s)
001B:0163A758 XXXXGame-Retail.exe, FMOD::SystemI::updateChannels()+0068 byte(s)
001B:01640266 XXXXGame-Retail.exe, FMOD::SystemI::update()+0134 byte(s)
001B:01638A36 XXXXGame-Retail.exe, FMOD::System::update()+0029 byte(s)

Registers:
EAX=FFFFFFFF EBX=11C608A8 ECX=00000000 EDX=FFFFFFFF ESI=00000000
EDI=00000000 EBP=0022EEF8 ESP=0022E888 EIP=016A2BDE FLG=00210297
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

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check your app with fmodexL, you are passing bad floats to one of fmod’s 3d functions.
That version of the library will catch it and return FMOD_ERR_INVALID_FLOAT or FMOD_ERR_INVALID_VECTOR.

We’ve seen this before and this is always the case.

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Cheers, I’ll get on that when I can.

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