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Hi. I just added two feature requests on the wiki, and thought I should check if there are other ways to solve my issues…

. Feature:Mono(3d) behaviour for stereo samples
. Possibility to choose between source:left/right/mix when using a stereo sample as 3d

. Feature:Pan effect on 3d events
. When setting the 3d pan level effect low, 2d pan effect functionality would be useful

Both are related to the 3d pan level effect, using it for having 2d stereo sounds close but that goes into 3d positioning at a distance. Basically, some stereo samples doesn’t work that well in mono, so the easiest would be to be able to choose, at sample level, if it should mix L/R as it does now, or use one of them.

This could be solved by splitting it into two mono samples, panning left and right on a layer each. However, panning isn’t possible with 3d sounds. Now, if this worked, it could be useful for any multi-layered sound. By panning mono samples to create a wide and variable sound but that would be mixed into mono for 3d position when the 3d pan level is higher. (same behaviour as it does now with stereo samples)

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Ok, so the first one is already possible by setting the channel setup for a sample to "2 x mono" and then the "Channel Mix" effect. Cool, I just missed it.

My other request still remains though, being able to pan sounds while a 3d event is set to 2d with 3d pan level.

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[quote="Christian":6l8e1cju]Ok, so the first one is already possible by setting the channel setup for a sample to "2 x mono" and then the "Channel Mix" effect. Cool, I just missed it.

My other request still remains though, being able to pan sounds while a 3d event is set to 2d with 3d pan level.[/quote:6l8e1cju]

Check my final post in this thread. It describes how to use a combination of 2D/3D morphing effect and the 2D surround pan effect. I think this might be what you are after.

http://52.88.2.202/forum/viewtopic.php?t=9326

cheers,
Templar

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Thanks. So it actually handles it, this is good. I just needed to enter 2D mode to be able to add the surround pan effect, then go back to 3D and it seems fine. Yes, for me this seems very useful. However, this affects all layers in the event, forcing me to use the surround pan effect on every one. That could be acceptable as long as there are only mono samples in there, but stereo samples then loose their correct 2D behaviour.

Basically, I can’t make use of stereo samples on any layer when doing this, right? That makes it hard to use in most cases.

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Stereo sounds can be used, they become mono point sources when they are 3d but the 3d pan level effect will bring it back to its normal left/right mapping for 2d.

You dont have to use the surround pan effect on layers, you can just set the speaker levels in the event properties in the event property sheet.

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[quote="brett":1rzdeuui]Stereo sounds can be used, they become mono point sources when they are 3d but the 3d pan level effect will bring it back to its normal left/right mapping for 2d..[/quote:1rzdeuui]

For me, this is only true before the surround pan is used on any other layer. As soon as I do that, the stereo sound isn’t brought back to normal mapping for 2d. ..unless I’m doing something wrong, or it has been fixed after Designer ver 1.7.25

[quote="brett":1rzdeuui]You dont have to use the surround pan effect on layers, you can just set the speaker levels in the event properties in the event property sheet.[/quote:1rzdeuui]

What I was trying to do was to pan mono samples on different layers differently, to achieve a controlled stereo (or even better surround) effect while it’s 2d so in my case I need it.

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So let me put this in form of a question.. will I be able to use this trick on a layer (morphing between a solid "2d" surround panning and 3d positioning) while at the same time use a stereo sample in another layer?

I just got 1.9.5 but it does the same thing: As soon as the surround pan is introduced in a layer they all get affected. I can use surround pan on all to fix it, but the layer with a stereo sound is then ofcourse totally played in the centre speaker, not l/r even for 2d.

Do you think it will be fixed or should I rely on splitting the stereo samples into .._L and .._R versions to solve it? (or separate Events ofcourse, but it would be nice not having to do that)

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