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I’ve noticed that if you override the file system you get the following order:

open "xxx.fev"
close
open "xxx_bank.fsb"

We used to get a close here, (before 4.08) but now are not, has something changed?

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It lets you do different wavebank settings for different platforms (ie compression quality, auto resample etc), and it lets you select formats that are only on those platforms, thats all.

Note just because you can do mp3 banks on pc, ps3 and 360, it doesnt mean it is the most efficient format.

360 should be xma, ps3 should be mp3, and I probably wouldnt recommend 32 channels of mp3 on a pc, that is pretty heavy on the cpu. I would recommend a lighter codec such as adpcm for soundeffects, or even PCM.

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Ah, yes. Cool.

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I have also noticed (using 4.08.05) that some files (fsb:s) aren’t closed which messes up things quite abit on our side since we use the callbacks as well.

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is it possible ro .load() .fev file from memory?.. i’m using a pack system..

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Investigating that here. Should have an answer for you shortly.

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I use the file callbacks, and because the fev/fsb are read sequentailly serially (at the moment!) it’s fairly safe to just copy the data across.

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Thanks :)

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setFileSystem is there for people using pak files.

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I’ve noticed this too.

Has any progress been made on investigating this?

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thnx! 😀

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Yes, progress in the form of a fix. Should be out in today’s release.

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This in the stable/dev release? I didn’t see it in the release notes.

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Sweet! You guys rock :)

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As a side effect because of the way we capture the platform data (PC/Xbox360/PS3) I’ve been locking the FSB before converting the Xbox/PS3. This means I’ve been using the FEV and FSB from the PC on the Xbox360 and PS3, without any problems…

Is it safe to assume that the FEV/FSB data from the PC is safe to use on those platforms?

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you can use the fev/fsb data on any platform, as long as all 3 platforms support the format.

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So when building the data in FMOD Designer, what does selecting a different platform in the Build function do (besides output to different folders)?

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