This might be PS3 specific since I just noticed it there and haven’t checked with other platforms. Anyways, what I have tracked down is that if you try to load the event data for an eventgroup but fail since there is no memory left only parts of the content that actually made it into the memory gets unloaded. A wild guess based on the size of the leakage is that its the allocations for "meta data" that never get deallocated, ie events and instances and all that.

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