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Hi There, I’m new to this forum. I’m Michael from Dundee and I’m in 4th Year of Computer Games Technology at Abertay University in Scotland. I’m going to be doing my disertation on Adaptive Audio and I have picked FMOD to Sound Engine I use.

I was wondering where I can get FMOD ex and is it possible to put this Sound Engine into OpenGL? Also can FMOD play MIDI files?

Thank you very much for your time

Michael

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It’s an audio engine, so is independant on renderer. It plays MIDI.

See the occlusion example for it working with OpenGL (iirc it uses that)

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have you got a link for that occlusion example, also is fmod able to have midi files loaded into it and does anyone know if anyone has attempted adaptive audio using fmod?

thanks.

michael

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The occlusion example is included with the SDK in the examples\geometry directory.

Yes, you can load MIDI files through FMOD, but you’ll need to provide it with a DLS file (I think it’ll find the gm.dls file on a Windows machine automatically, but other platforms will need you to provide a DLS). SF2 support has been promised, but, I beleive, is as yet unimplemented.

Hellgate: London uses FMOD for adaptive music, but really that’s a very broad question. There’s a lot to adaptive music, and it requires a deep connection between the game engine, the sound engine, and the music composition to make it work right. There are tons of different ways to make adaptive music work, depending on the game that you’re making.

Hope that helps!

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