0
0

Hello,

I have a problem. I don’t know where we have to put the listener in the OpenGL code.
It is obligatory to put in a timer function? Or are there other alternatives?

Thanks!

  • You must to post comments
0
0

No you dont. You put fmod’s code wherever your game logic is done.

  • You must to post comments
0
0

Thanks, but,…How and where I put this feature? Because if it is within an infinite loop or keyboard, is reproduced indefinitely, and does not give way to the functions of opengl.

I have to put this function with a sleep, no?

  • You must to post comments
0
0

Somewhere there should be (psuedo):
[code:2d9w53mo]while(1)
{
RenderAll()
ProcessInputs()
DoProgramLogic()
}[/code:2d9w53mo]

Stick it in that loop

  • You must to post comments
0
0

thanks.

  • You must to post comments
Showing 4 results
Your Answer

Please first to submit.