Revision.txt entries edited here to show the new additions that make it different to 4.08.


1/11/07 4.09.07 – Development release update

  • Added FMOD_INIT_ENABLE_DSPNET and DSPNet Listener.exe application! Now
    you can visually view what is happening inside FMOD Ex’s DSP network while
    your application runs, over TCP/IP.
  • Added ChannelGroup::set3DOcclusion and ChannelGroup::get3DOcclusion. Final
    Channel occlusion values are scaled by ChannelGroup values as for setVolume,
    and so will be affected by both ChannelGroup occlusion and geometry (if any).
  • Added System::getRecordDriverCaps to WASAPI output mode.
  • Event API – Added the ability to prevent an event from being stolen by
    returning FMOD_ERR_EVENT_FAILED from the
  • Added System::setCallback, currently there is one available callback, to
    be notified when the number of attached audio devices changes. (Windows
    and Mac only for now).
  • Added the ability to query the number and names of input and output drivers
    at runtime, with accurate results. (Windows and Mac only for now).
  • Added System::getRecordDriverCaps which provides similar information to
    System::getDriverCaps but for input devices. (CoreAudio only for now).
  • Event API – Added parameter property "Keyoff on silence". Use this with oneshot
    events to make a parameter keyoff when previously it would have
    ended. Put a sustain point in each sound and give your parameter a
    very large velocity and you can effectively sequence oneshot sounds
    together. Great for random dialog!
    this to programatically choose sound definition entries at runtime.

  • Event API – Improved memory fragmentation/wastage.

  • ChannelGroup::addDSP – Changed behaviour of DSP connections so that dsp
    effects are below the channelgroup DSP head, instead of above it. If you
    are doing manual DSP connections please take note of this. See new graph
    in documentation.

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

  • You must to post comments
Showing 0 results
Your Answer

Please first to submit.