I’m wondering whether the getcpuusage function is accurate when using custom DSPs. FOr example if I supply my own reverb dsp, are the dspreads properly accounted for in the mixer thread cpu usage report, ie does the thread block waiting on my dspread to complete?
- mac_bug asked 10 years ago
Because it is just timing one thread, I would assume one core, but windows I think can jump code between cores so its hard to tell. On an xbox 360 or ps3 the thread is locked to a certain core so it is definitely just one hw thread on a single core in that case.
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