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I am trying to load a FSB file to ps2. The weird part is, when I load it with CreateSound then there is no problem. Then I try to stream it using CreateStream, I got FMOD_ERR_FORMAT. Same codes and same files work in wii and win32 perfectly. Do you have any idea?

The FSB is from your example codes… Should be okay.

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Update:

Now I add FMOD_NONBLOCKING to createStream(), then the result is FMOD_OK… However, when I use getOpenState() to check them (both streamed and not streamed), they never return FMOD_OPENSTATE_READY. It’s always FMOD_OPENSTATE_LOADING… Any idea?

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Update again…

Ok it seems that I have to use the example files that are for PS2 only. (ex: ..\FMOD Programmers API PS2\examples\media\tones.fsb) Win32 and Wii can use the same fsb format, but for ps2 I need to build a different fsb… Is that correct?

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Yes you should be using vag FSBs for PS2, and nothing else.

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