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If we have a param, thats 0 to 3, and we start a single sound at 2.0 length 1.0, and another looping at 0, length 2, when setting the bar to 2 precisely (using the right click option on the bar), the one shot sound doesn’t start. Setting it to 2.1 etc starts the sound.

Is this a known issue, and how do we start the sound from exactly the beginning?

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Hi we’ll look into it.

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Hi,
I have tested this, and it’s only an issue for me if I set the position before playing the event. This is because the parameter value is derived from the cursor position when the event is started, and the cursor position is not an exact value.

If I set the position while the event is playing, the oneshot sound plays as expected. This is because the exact value is passed into the parameter.

Is this the behaviour you are seeing?

Thanks,
Ben

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