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First of all, great tool. Thank you.

What I wanted was to create a BGM that starts with a intro part, then loop the certain area until the even was over, fading out. So what basically is that the BGMs will have 3 parts : 1. intro, 2. main (loop), and 3. fadeout. And of course, from help of a FMOD this was possible.

The problem is that after I created the event, no matter how many times I try the different settings with different velocity, there’s always a gap between the BGM parts. I tried to change the audio engine, no luck. I tried the event on Designer AND Event Player, but same result. :(

I use Adobe Audition 3 to cut the BGMs. It is a wav file. It contains no infos other than the sound.

Anybody has any ideas?

Thanks in advance.

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Hi,

Have you tried to use crossfades (I mean: drag the 2nd sound over the 1st one, so that there is a common part, then use contextual menu to try to find the best crossfade type) ?

You could also try to build 2 or 3 layers and play with volume effects to manage the transition between the parts (see car engine sound as a template).

Hope this could help.

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Hi,

i´ve tried all imaginable variations of settings. No way.
And this is essential for interactive music or automatic weapon.

Hope we get help. :(

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yeah.. nothing helps..

It’ll be cool if FMOD supports such feature like sample-perfect loop.. or maybe like a marker feature that sequencing/mixing softwares support..

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