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hi again!

finally got my dsp file write callback working, sort of. problem now is that the 3d samples i have loaded (using FMOD_SOFTWARE), all appear on a single channel in the wav file.

they are not spatialized, and are essentially "mono" in that they are all on a single track.

however, the channel that records sound from the mic is a 2d sound, on both tracks, and is just fine, exactly as i would expect.

why would the inbuffer not include the spatialized output?

thanks!

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If you’re attaching to a channel, no. Processing is done on the data before it is volume scaled and panned by the mixer.

You have to capture the global output for that (System object) or a channelgroup object.

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problem solved, see [url:18vvituu]http://www.fmod.org/forum/viewtopic.php?p=34609[/url:18vvituu]

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