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Does anybody knows, how do I write a output_ogg.dll plugin for fmod with c#?
I’d like to solve the multichannel output problems with oggfiles.

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You might could, but it would be extremely difficult as fmod’s plugin system is for c++. You’re best bet would be writting an ogg output plugin in c++ and loading it into fmod that way.

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[quote="yrod":27e2b801]
I’d like to solve the multichannel output problems with oggfiles.[/quote:27e2b801]

I didn’t see any followup from you regarding the playback of multichannel files. I assume you are able to play files in the speaker of your choice.

I’ll check with our audio guys what kind of procedure we’re massaging the ogg files with. We’re converting 5.1 wav to ogg and then I just play them with FMOD Ex. Might be that we swap a channel or something to get the same order as FMOD Ex uses, but nothing more than that.

Btw, are you able to listen to your multichannel ogg files in any kind of mediaplayer?

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[quote="jornj":3hk6f89y][quote="yrod":3hk6f89y]
I’d like to solve the multichannel output problems with oggfiles.[/quote:3hk6f89y]

I didn’t see any followup from you regarding the playback of multichannel files. I assume you are able to play files in the speaker of your choice.

I’ll check with our audio guys what kind of procedure we’re massaging the ogg files with. We’re converting 5.1 wav to ogg and then I just play them with FMOD Ex. Might be that we swap a channel or something to get the same order as FMOD Ex uses, but nothing more than that.

Btw, are you able to listen to your multichannel ogg files in any kind of mediaplayer?[/quote:3hk6f89y]

yes with the VLC media player is the sound really good. Thanks

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