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Hi, I am trying to load sound files using:

[code:1fvnnkqu]result = SoundMgr::Instance().GetFmodSystem()->createSound( m_soundBankFilename, FMOD_HARDWARE | FMOD_NONBLOCKING, 0, &m_soundBank );[/code:1fvnnkqu]

The same codes work just fine for w32, ps2, and wii. But I get FMOD_ERR_FILE_NOTFOUND in result and FMOD_OPENSTATE_ERROR in openstate when I use

[code:1fvnnkqu]result = m_soundBank->getOpenState( &openstate, 0, 0 );[/code:1fvnnkqu]

Is there any special path setting for FMOD xbox 360? The file I tried to open was created in Fsbankex with xbox360 option.

Thanks!

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Please just check the examples, there are 16 of them that load files from disk, are you using game:\ as the prefix?

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[quote="brett":tuwkgjin]Please just check the examples, there are 16 of them that load files from disk, are you using game:\ as the prefix?[/quote:tuwkgjin]
It’s really amazing that you are always able to answer my questions. It works now, thanks a lot!

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