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I wonder why there is no language binding for fmod,
Just in few hours using a free tool like SWIG , fmod will be usable with
* Allegro CL
* [b:qehpforu]C#[/b:qehpforu]
* CFFI
* CLISP
* Chicken
* Guile
* [b:qehpforu]Java[/b:qehpforu]
* [b:qehpforu]Lua[/b:qehpforu]
* Modula-3
* Mzscheme
* OCAML
* Perl
* PHP
* [b:qehpforu]Python[/b:qehpforu]
* R
* Ruby
* Tcl
* UFFI
that would be a great feature in fmod plus it’s currently power 😮
The company can release it even without supporting , there is no costs at all SWIG is free and open-source
If you are interesting in my suggestion here is SWIG url
[url:qehpforu]http://www.swig.org[/url:qehpforu]
Almost all game developers start using script languages like lua and python , imagine if fmod is provided with python and lua binding

fmod will be really amazing

fmod fan 😉

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