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Is there any way to determine if an FSB file has been previously loaded?

Well, actually, if sounds are created at separate times from an FSB file (thus it gets "reloaded"), does FMOD actually reload the FSB file or is it smart to know it was previously loaded and use it for references?

We’re not using one large FSB for our samples, but for the most part just individual fsb files, but theres a couple cases where we will be doing a few samples in a file, so subsounds are setup.. I don’t keep up with the FSB file though, and I know I should I guess.

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If you do a createSound on the same FSB it will cache the headers instead of duplicating them, only if you have it open more than once of course.

You have to use a more recent version of FSBank to achieve this though because it writes out a GUID

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