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ChannelGroup::setPaused appears to be implemented on Win32 and Wii only. Will this function be available on the other platforms? Likewise for ChannelGroup::setMute.
That’s what I figured. It turned out I had a previous version installed for the other platforms. Sorry about that.
That’s not correct it is not a platform specific function, it is cross platform code that simply makes calls to Channel::setPaused.
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