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I’m creating a game. It occurred to me that perhaps I could use Text-To-Speech (using SAPI 5.1) to create buffers/files and then add DSP to make it sound interesting enough to use in a game – add echo and other effects to change it from lame to cool.

I think XP includes SAPI 5.1, which is why I specified that version. My game is XP/Vista.

Has anyone tried this? Is it feasible to achieve something worthwhile this way – or should I go fix some bugs instead?

Cheers,

Tom

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That should be very doable. It’s been a while since I’ve looked into the SAPI stuff, but as I recall there are functions to have it write the speech as PCM data in a block of memory. You then just feed that buffer into FMOD’s createSound() with the right flags and you’re off to the races.

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Cool. I wonder if DSP will allow me to make it sound OK.
Think XP comes with 3 voices, 2 of which (LH) might be of sufficient base quality; MS Sam is inferior. Vista has MS Anna which is quite good.

Has anyone experimented with using DSP to make voice recordings sound more interesting?

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