I’m conducting a poll to see what new formats the people of the community would be most interested in being able to support in their products. I will be offering codecs for download on my website in a while, after I feel satisfied with the response I’ve gotten here, but I have not yet decided on the terms of usage of my codecs. Why some special terms of usage? Well, I’m not an official FMOD developer and therefore I’m not compensated for any work I do here.
Anyway, please vote and if you can, post a reply together with your choice (and if there are any other choices you’d vote for if you could) as well as your target platforms, so I can get a better understanding of what formats people are most interested in and what platforms people are targeting.
- Freedman asked 10 years ago
[quote="brett":lontii3e]we tried to do aac ourselves but the company controlling the lib/source were being real pains about it. I think the up to date lib is GPL and we can’t use that obviously.[/quote:lontii3e]
Yes, I believe you’re referring to Nero AG (or is it Ahead AG) and Via Licensing…well, I sort of already have the approval of the author of the AAC library through a friend of mine who contacted him some time ago for another project involving AAC (but I should still contact him again). The responsibility for pay licensing fees and what not falls upon the user of the AAC codec (that is the developer using FMOD and the AAC codec, not the end-user) as far as I can remember (I’ve had this discussion a thousand times).
By the way, I have already finished codecs for AAC (should be supporting AAC+ too), Dolby Digital AC-3, Apple Lossless, Digital Theater Systems audio (there’s still a couple of small bugs that has to be fixed first), and a Sony Wave64 codec is in the works. I will also see if I can integrate MPEG-4 container support in the AAC codec, but it’s a bit tricky to deal with two "formats" if you will in the same codec. But it should work.
I will be offering all of these available for download on my website some time soon (I will announce it here don’t worry), but there will be special terms of usage as I already mentioned.
[quote="Freedman":1vl5p83d]Come on, people! :wink:[/quote:1vl5p83d]
As a professional game developer, my chief needs are small footprint, fast decompression, and low cost. The lossy codecs already supported by FMOD meet these needs, so I have no vote for you despite my personal glee at your efforts to broaden everyone’s options.
- sgugler answered 10 years ago
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