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25/01/08 4.11.06 – Development release update
- Event API – All channels used by the event system now have their userdata
field set to the event instance handle that spawned them. -
Event API – Sound::setUserData can now be used with "programmer" sounds
-
Fix behaviour when ChannelGroup::addDSP is used and virtual voices.
- Fix software voices leaking in rare timing cases causing sound to drop out.
- Fixed syncpoints in streamed FSBs causing Sound::getNumSyncPoints/getSyncPoint
to return incorrect values. - Fix crash introduced in 4.11.03 to do with streams and virtual voices.
- Mac – Fixed potential problems with GUIDs from devices using unicode.
- Wii – Fixed problems with loading short, non-interleaved multichannel fsb
samples. - Fixed incorrect path issue when using -b with fmod_designercl.
- PS3 – Fixed all sounds dropping out for a small moment when a virtual voice
is swapped in. -
Event API – Fixed FMOD_ERR_EVENT_MISMATCH error on Wii.
-
PS3 – Now built with SDK 210.001
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- Brett Paterson asked 10 years ago
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[quote:910sbvxk]Fix behaviour when ChannelGroup::addDSP is used and virtual voices. [/quote:910sbvxk]
Hi brett, could you elaborate on this?
Also atm it appears the website has problems and I am unable to download any version of FMOD
- mac_bug answered 10 years ago
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There was a problem when addsp was used on a channelgroup. If a voice became virtual then swapped back in to be ‘real’ again, the dsp effect wasnt present on the swapped in voice.
The website has been fixed for the download screen.
- Brett Paterson answered 10 years ago
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