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I wonder the difference about the Fmod Designer Params: WorldRelative and HeadRelative.

Is the only difference at the relative position calculate or anything else?
such as the listener’s head inside surround feeling effect.

thanks very much for help.

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0,0,0 in world relative = sound stays still , you move around and you can hear it fade out as you walk away from it

0,0,0 in head relative = sound follows the listener and will not fade out nomatter where you go.

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[quote="brett":2rxtts3a]0,0,0 in world relative = sound stays still , you move around and you can hear it fade out as you walk away from it

0,0,0 in head relative = sound follows the listener and will not fade out nomatter where you go.[/quote:2rxtts3a]

thank you brett.
I understand the function of relative position calculate.

What I want to know is: is there anything else with these 2 params.

eg:
1)
if I (listener) move from (0,0,0) to (1,1,1)
and I set the world relative sound from 0,0,0 to 1,1,1. (maybe update in every frame)
2)
I move from (0,0,0) to (1,1,1)
I set the head relative sound always (0,0,0).

In the 2 case, is there any difference for the listener?
such as head inside effect for the headrelative mode.

thank you very much for reply.

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wait for reply.. 😥

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Yes they would be the same but the point is that you dont have to update the position every frame with headrelative whereas you would with world relative to get the same effect.

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[quote="brett":3jjeipol]Yes they would be the same but the point is that you dont have to update the position every frame with headrelative whereas you would with world relative to get the same effect.[/quote:3jjeipol]

OK, I understand.

thank you brett for your help 😀

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