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Hi everyone, I’m new here. I’ve done a few searches on this but couldn’t find the information… so be gentle. We’re looking at FMOD as a possible option where I work.

It looks like it should be possible to set output sample rates on individual wavs in FMOD designer. It seems that FMOD has some kind of auto-sensing option which can decide on an appropriate rate by itself, but it doesn’t give the user any control. Is this really the case?

Is it possible to set different sample rates for different target platforms? e.g. I want a bunch of gun sounds at 44.1kHz on the 360, but only at 22kHz on the PS3. Can I use the same source wavs but have the output at different rates?

thanks!

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Check out the section of the docs called Manual Sample Rate Optimization. You probably also want to read the previous section, too, called Compression Levels if you are using XMA, MP2, or MP3.

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Gah! I thought it would probably be explained somewhere. Thanks!

It does take some control away from the user though, in that it’s only possible to adjust the sample rate downwards from the ‘optimised’ rate, and that in order to have this ability, the entire soundbank must be set to ‘optimise sample rate’. Hopefully this doesn’t make any real difference in actual usage though.

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When optimize sample rate is set you shouldnt even hear a difference, it is not supposed to downsample it -past- what would be needed to contain all of the frequencies.

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Yep – I understand what it does, it’s just that I prefer to set rates myself so I know exactly what is set where.

cheers

Pete

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