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Me and the sound programmer are trying to figure out how the 2 parameter’s work in the Ex. We mainly have questions about the a Load parameter.

In designer it is easy to use the FMOD Engine Designer and hear it sound all pretty, and when you use that tool the Load seems dependent on how the RPM’s are working, but we are not sure how this must be programmed to work like how it does with that tool.

Sorry if this has been answered before, I did search and did not find anything. Thank you.

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I’d wondered that myself. It seems like the load is based on the rate of change of the RPM. If there’s no change, the load is 0.5. If the RPM are increasing, it’ll move towards 1, and if they are decreasing it’ll move towards 0. I think :)

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That little dialog just uses acceleration, a bit like audiodev said.

You’re actually supposed to feed those values from your game, not try and simulate them with an algorithm :)

If you go up a hill in your game, the load should be higher for example.
When you’re on a flat, and just accelerating / deccelerating, you use the acceleration vector magnitude of your car to pass to convert into a load figure, with the gravity component added in.

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Hi,

i have 2 Soundcards. I have 2 CarEventEngine. I would like to have first Engine for first Soundcards (Stereo), and i would like to have second Engine for second Soundcard (5point1).

I think, i can have 2 system or?

If I have 1 Soundcard, can I have QUAD (VR, VL, RR, RL) for first engine sound from Designer (Event1) and (CENTER + Subbuffer) for second engine sound from Designer (Event2)?

Have you any Idee for both my examples?

Thank you very much
Sascha

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You can have two events. You just need to detect what type of card is active and play the right even accordingly. That’s something that’ll happen in code, though. There’s no such feature in FMOD Designer.

A better approach, I think, is just to use the 5.1 version all the time and let FMOD mix it into stereo for you on the systems with that stereo sound card. This is very similar to how consoles work, where everything is done in surround and then at the every end is brought down to stereo if the person only has stereo speakers.

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Hey,
I want to do the same thing as Sasha above…i have the 2 car engine each in a extra event but one project.
I´m not shure how this is done
would i use EventSystem::getSystemObject and define 2 systemobjects with different output-drivers??

Thank you
Chrissey

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