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I have a problem with event callback.
I set up the callback and wait for FMOD_EVENT_CALLBACKTYPE_EVENTFINISHED event type to occur. for some reason, when all sound defs end playing, the event does not finish (from callback’s point of view :-) ).
The callback is triggered though when the event is stolen.
May we have the callback code or documentation fixed for clarity on which cases this is triggered?

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Is ‘oneshot’ set to no?

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[quote="a1psx":2kk673a4]Is ‘oneshot’ set to no?[/quote:2kk673a4]
Yep.

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See [url:dtm5px3w]http://www.fmod.org/forum/viewtopic.php?t=9717[/url:dtm5px3w]

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