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Hi there,

i have the following problem by using FMOD 3.5 for the XBOX.

Every time when i call any FSOUND_ or FMUSIC_ function
the XBOX returns to the Dashboard (like a reset).

I even created a new project only with FMOD stuff,
linked “libfmod.a” and “fmodvc.lib” and included “fmod.h”
it looks like this:


include <xtl.h>

include <fmod.h>

extern u_char g_titleMod[];

void main()
{
FMUSIC_MODULE *mod = NULL;

FSOUND_SetOutput(FSOUND_OUTPUT_XBOX);
FSOUND_Init(44100, 32, FSOUND_INIT_USEDEFAULTMIDISYNTH);
mod = FMUSIC_LoadSong(“D:\media\title.mod”);
//mod = FMUSIC_LoadSongMemory(g_titleMod, 25714);
FMUSIC_PlaySong(mod);

while(true)
{
}

FMUSIC_FreeSong(mod);
FSOUND_Close();

}

No errors or warning when compiling, but when i execute
the compiled file onto the XBOX, it resets after FSOUND_SetOutput (!)
It resets always after the first call of any related FSOUND_ function.

The FMOD XBOX documentation is not the best, sadly, i just found 4 entries.

So can you guys supply an example or tell me what’s wrong here?

Thanks in advance

Sincerly yours
XMAN

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Hello brett.
First of all, thx for the reply.
But… I´d like know if the xbox fmod player is also available for free?
If so, where can we download it?

thx a lot…

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