i have the following problem by using FMOD 3.5 for the XBOX.
Every time when i call any FSOUND_ or FMUSIC_ function
the XBOX returns to the Dashboard (like a reset).
I even created a new project only with FMOD stuff,
linked “libfmod.a” and “fmodvc.lib” and included “fmod.h”
it looks like this:
extern u_char g_titleMod;
FMUSIC_MODULE *mod = NULL;
FSOUND_Init(44100, 32, FSOUND_INIT_USEDEFAULTMIDISYNTH);
mod = FMUSIC_LoadSong(“D:\media\title.mod”);
//mod = FMUSIC_LoadSongMemory(g_titleMod, 25714);
No errors or warning when compiling, but when i execute
the compiled file onto the XBOX, it resets after FSOUND_SetOutput (!)
It resets always after the first call of any related FSOUND_ function.
The FMOD XBOX documentation is not the best, sadly, i just found 4 entries.
So can you guys supply an example or tell me what’s wrong here?
Thanks in advance
- anouk asked 16 years ago
- You must login to post comments