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Getting a timer with millisecond presicion on Windows XP is not an easy task (http://msdn2.microsoft.com/en-us/magazine/cc163996.aspx). What does FMOD use for timing and is it possible for me to take advantage of FMOD’s timer in my game?

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You dont rely on ‘accurate timing’ in windows. You just buffer far enough ahead to account for any innacuracies.
We just use high priority threads and small sleeps, or timesetevent.

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