Getting a timer with millisecond presicion on Windows XP is not an easy task (http://msdn2.microsoft.com/en-us/magazine/cc163996.aspx). What does FMOD use for timing and is it possible for me to take advantage of FMOD’s timer in my game?
- jcole asked 10 years ago
- You must login to post comments
You dont rely on ‘accurate timing’ in windows. You just buffer far enough ahead to account for any innacuracies.
We just use high priority threads and small sleeps, or timesetevent.
- Brett Paterson answered 10 years ago
- You must login to post comments
Your Answer
Please login first to submit.