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Heya,

I was wondering if there was a way to check if an (FMOD::)sound is playing. Whether the sound is currently playing through a hundred channels at once, or only one, a true is returned. If not, I get a false. Is there such a function, and if so, where to find it?

I do hope someone could help me out.

-Stenny

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You would currently have to scan the channels, use Channel::getCurrentSound and compare pointers to see if any match the sound in question.

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