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Hi everyone,

I’ve just started using FMOD Designer, and I ran into a problem. There is an FPS game, where you can switch between multiple characters, who are talking. If you control a character or he is nearby, you hear normal voice, but when it’s further, you hear the voice from the radio. The voice is a single file, and when it comes from the radio, I apply some distortion effects and mix some noise to it to make it sound like radio message.

The question is: can I use a single event, and just turn on/off the effects and the noise, or I have to use two separate event? If two events are needed, can I switch between them during playing? For example when the player chooses another character, when his current character is still talking, and the voice has to change to radio mode instantly.

Thanks

Kovee

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You could use the (distance) param, to control the mix of the radio effect? > 10m it’s fully on, and <10 its off?

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[quote="a1psx":2ne8ao8n]You could use the (distance) param, to control the mix of the radio effect? > 10m it’s fully on, and <10 its off?[/quote:2ne8ao8n]

I agree, using a parameter (and effect envelope) to control the distortion and filtering (radio effect) would a great way of handling this situation.

Kovee: take a look at some of the examples included with Designer. You should find a few examples using the effect envelopes and distance parameter.

cheers,
Templar

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