Is there any way at all to disable a speaker output while using an FMOD_3D sound?
I have a 5 speaker setup. I would like to have 3D sound going to 4 of these speakers. And I’d like to use the centre speakers which only has some narration.
The ideal way would be to have a FMOD_3D sound, and then being able to do
However setSpeakerLevels doesn’t work fro FMOD_3D sounds. (Although the doco doesn’t explicitly say so, but testing it didn’t seem to work, and the similar function, setSpeakerMix is documented to only work for FMOD_2D sounds).
Is there any other way to effectively mute a channel from being played out of a specific speaker?
- hippynerd asked 9 years ago
For some reason I didn’t receive email notification for this, will need to make sure my address is correct…
Reason being if I knew about that 1 line of code I had to add, it would have saved me a few hours of my weekend where I implemented vector based amplitude panning myself! I did learn a lot in the process at least.
- hippynerd answered 9 years ago
Some confusion here,
When I set System::set3DSpeakerPosition active=false, it just excludes it from the 3D calculation, however it still plays the sound (i.e. as a 2D sound from that speaker).
Is there a way to specify a speaker does not play any 3D sounds?
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