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It’d be very nice to have a mechanism for virtual events like is it done for voices.

I have to track which events get stolen during runtime and recreate events that are no more valid… For example, I have a set of, say, 50 cars running in the city. For now, I have to distance-sort them and assign events to the closest&loudest ones so they could be heard.

Is it possible for such thing be implemented in FMOD Ex or I should do it manually?

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Hi,
We do plan to support virtual events in the future, but for now you will need to manage your event instances yourself.

Ben

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