It’d be very nice to have a mechanism for virtual events like is it done for voices.
I have to track which events get stolen during runtime and recreate events that are no more valid… For example, I have a set of, say, 50 cars running in the city. For now, I have to distance-sort them and assign events to the closest&loudest ones so they could be heard.
Is it possible for such thing be implemented in FMOD Ex or I should do it manually?
- gauri asked 9 years ago
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